(def shef 43) Writing a tile-matching game, FP style
Description changed:
Ever wondered how to write a tile-matching game (like Candy Crush and the earlier Bejeweled)? Traditionally game developers would write a game - the graphics, state, and user interaction - in an imperative style, but recently the functional approach is getting more popular.
Hakim Cassimally (BBC, Manchester LambdaLounge) has been exploring the process of developing a tile-matching game in Clojure. He'll present present some of the basics of modelling the game grid, and playing a basic event loop, introducing some important concepts in functional programming and simple game development.
This is a beginner-friendly talk.
Where and When? Showroom Workstation in Sheffield City Centre, Jan 9th. Talk starts at 7pm.
What do I need? You don't need anything. Bring a laptop if you want to try some of the ideas in the talk. Try the Clojure Getting Started page (https://clojure.org/guides/getting_started) if it's your first time with Clojure and come along at 6:30pm if you need any help setting up.