dotnetsheff: Unity and AR/VR for the .NET Developer with Davide Zordan & TBC with TBC

This event will be split into two parts, Davide Zordan presenting Getting Started with Unity and AR/VR for the .NET Developer and the second half will be TBA presenting TBC.

📅 Agenda
- 👋 Welcome
- 🗑️ Housekeeping
- 👨‍🏫 Getting Started with Unity and AR/VR for the .NET Developer
- 🍕 Food/Drinks
- 👨‍🏫 TBA
- 🍻 Social @

👉 Getting Started with Unity and AR/VR for the .NET Developer

We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.

This session is here to help. If you’ve ever thought about developing for Oculus Rift S, HTC VIVE or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.

At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.

Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.

👨‍💻Davide Zordan

Davide is a software engineer living in London specialising in client/mobile development and Mixed Reality. He likes sharing his experiences with the community writing on his blog and participating in Open-Source projects.

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About dotnetsheff

dotnetsheff is a monthly user group focused on software development, particularly in the .NET ecosystem. We welcome people with interests in software development of all ages and levels of experience. Please get in touch via Twitter (@dotnetsheff) or email (organisers at if you or someone you know may be interested in speaking.